First and foremost I’m going to tell you what every new DCUO player needs to know: SKILL POINTS are the leveling system in this game. Levels 1-30 are a tutorial for you to adjust to your powers, learn the combat system and understand that feat points lead to skill points. While new players first notice it lets you purchase points to use other weapon classes, but the real value is in the innate abilites (might, crits, defense, health, vitalization, dominance and restoration). These will make you better at your role and you never stop leveling your character with skill points. At level 30 you should have at LEAST 25 skill points to be able to move comfortably through level 30 content. I try and have my new characters reach 30 skills by 30 and it is very achieveable. To be the best DPS you can be (obtaining all DPS innate skills) you need 80 skill points. Now that’s out of the way, on to the good stuff!
You have three options and by the time you get to level 30 you’ll know which kind of DPS will suit you best. Let’s find out which you gravitate to more.
Do you find yourself using only your weapons? Can’t get enough of that pistol Full Auto? Love Arrow Storm and forget to use your powers? Then precision is your style. Precision is the damage you do from weapon attacks. 10 precision = 1 weapon DPS. So if you have a 77.9 weapon with 200 precision, your weapon damage is 97.9. Precision can be a difficult path to go by, as the best precision gear in the game is more often than not an Epic drop from an iconic battle. If you find yourself leaning towards precision, it will be a hard road in survival as most precision based gear is low on defense and health. The trade off is fair though. You almost never need power (mana) and will be a favourite with controllers in raids because of it. Put your skill points into critical attack damage, followed by critical attack chance. Simply put, you want things to hit as hard as they can when they crit before you need to increase your “luck”. At level 30, you do not want to walk into a raid with anything less than 180 precision.
Notable and coveted Precision gear:
Gear slot: Name – Main DPS stat (location, enemy)
Head: Captain Cold’s Furred Hood – 44 Precision (Stryker’s Island, Rogues)
Face: Catwoman’s goggles – 9 Precision (Catwoman Challenge, Catwoman)
Ring: Loop of the Alien Kings – 15 Precision (Outer Caverns/Inner Sanctum, Bastion Turret/Perimeter Guard)
Back: Doomsday’s Savage Spines – 29 Precision (Smallville, Doomsday)
Pistols: Plated Neutronium Pistols – 32 Precision (Inner Sanctum, Brother Eye)
Run out of power (mana) all the time? Forget to use your mouse/X and Y button? Like me, you love to use your powers and if you’ve got it, you’ll drop it like it’s hot. Might is damage you do from your powers and powers alone. Stack your might and stack it high. At level 30, 1 might = 0.45% power damage increase. I’ve personally found this to be the most effective at end game and my most recent character, Disasterpiece is a testament to how lethal it can be. In 4 days I got him from character creator to level 30 (with the help of my hero league =D) and the second I hit 30 was dropped into Kahndaq. Straight after that I was put into Brainiac’s Sub Construct and finished at the top of the DPS charts at 850k. Like precision based gear, you’ll have to sacrifice some defensive stats to push the limit of your powers. Controllers will hate you for burning through power, but you keep the bad guys (or good guys) from killing them, so keep your head up! Might based gear is scattered everywhere, from epics to raid drops to random blue pieces that have abnormally high numbers. Stack your skill points in might (duh!) and then go for crit damage followed by crit chance. At level 30 you do not want to walk into a raid (or hard alert for that matter) with anything less than 1200 might.
Notable and coveted Might gear:
Head: Scarecrow’s Tattered Helm – 123 Might (Arkham Asylum, Scarecrow)
Back: Punchline’s Sign – 89 Might (Ace Chemicals, Punchline)
Waist: Reinforced Neutronium Belt – 70 Might (Inner Sanctum, ARC)
Bow: Dormorian Hunter’s Bow – 123 Might (Outer Caverns, RCP)
Rifle: Ultra Modern Minigun – 123 Might (Sub Construct, Brainiac)
3. BALANCE SPEC
You use both equally. You use your powers and weapons in sync to get a mix of both combat styles. Tier gear was made for you. At level 30, grab the Kabuki gear from duos, Psycho from Hard Alerts, then move on to Tier 1 and Tier 2. These gear sets are a perfect balance of both stats and have the better defense of any dps gear. Not much more to say that hasn’t been said, really. At level 30 you do not want to walk into a raid with any less than 1100 Might and 120 Precision.
Notable and coveted Balanced gear:
Tier 2 Factional Armour.
We would like to say a big THANK YOU to Endzeit (AKA Blitz/Disasterpiece/Coma White) for writing this guide. We think this will be extremely helpful for all of the DCUO community members and we hope you will enjoy it.
Disasterpiece: Fire DPS
Coma White: Ice DPS/Tank
Underscore: Mental Troller
VILLAINS (Darkness Falls)
Miss Blitzkrieg: Fire DPS
Tek Support: Gadgets Controller
Endzeit: Nature Healer