Last update September 5. 2012.
The format will be:
Legend Name – Main Weapon Type & Secondary Weapon Type {Removed Combos} – Movement Type {Changes from PVE Movement Modes}
New Combos
Power Slot 1-6 – Short description of power (Power Effects) [Range, Type of Targeting, Debuff/Buff Duration, Cast Time, Power Duration, Recharge] (Effects not Caused by Power Activation IE Pet Buff or Summoned Object Effects) {Power Specific Note}
~Alternate Power Bar if Any~
As I continue to test these characters and as new characters are added I will update this as needed. If you see any problems with this guide please PM me and I’ll look into it (A video of the change needed would be appreciated).
Buying Legends:
To Buy Legends You Need Marks Of Legend Gained From Completing PVP Matches. You Get Two For Winning A Match And One For Losing.
To Buy Last Laugh Exclusive Legends You Need Marks Of Lore. You Get One For Winning A Legends PVP Match Per Map Per Week.
Robin – 10 Marks Of Legend (Sent To Heroes By Mail At Level 5)
Harley Quinn – 10 Marks Of Legend (Sent To Villains By Mail At Level 5)
Huntress – 10 Marks Of Legend
Nightwing – 35 Marks Of Legend
Bane – 55 Marks Of Legend
Joker – 70 Marks Of Legend
Catwoman – 70 Marks Of Legend
Two-Face – 70 Marks Of Legend
Batman – Preorder Exclusive
Arkham Asylum Joker – Purchased Through Marketplace for 1000 Station Points
Future Batman – Purchased Through Marketplace for 500 Station Points **Warning** This is only a reskin **Warning**
Future Harley – Purchased Through Marketplace for 500 Station Points **Warning** This is only a reskin, **Warning**
Arkillo – 12 Marks of Lore (Last Laugh Exclusive)
Bizzaro – 12 Marks of Lore (Last Laugh Exclusive)
Kilowog – 12 Marks of Lore (Last Laugh Exclusive)
Amon Sur – 12 Marks of Lore (Last Laugh Exclusive)
Ursa – 12 Marks of Lore (Last Laugh Exclusive)
Power Girl – 12 Marks of Lore (Last Laugh Exclusive)
John Stewart – 12 Marks of Lore (Last Laugh Exclusive)
Superman – Purchased Through Marketplace for 1000 Station Points.
General Zod – Purchased Through Marketplace for 1000 Station Points.
Dr. Fate – ? (Hand of Fate Exclusive)
Felix Faust – ? (Hand of Fate Exclusive)
Legend Vendor Locations:
Heroes – Watchtower
1. Enter Reactor Core Through Meta Wing. All PVP Vendors Are Here.
2. Enter War Room Though Central Hub. The Vendor Next To Beast Boy Sells Legends.
Villains – Hall Of Doom
1. Enter Armory Through Meta Wing. All PVP Vendors Are Here.
2. Enter The Pit. The Vendor By Catwoman and Ambush Bug Sells Legends. (Located Under Meta Wing)
All Characters come equipped with Simulation Soder Cola and a Breakout Trinket.
Simulation Soda Cola – 60 Second Recharge.
Breakout Trinket – Breakout of Control Effects and gain immunity to Control Effects. – Adds 250 mobility defense to self for 20 seconds 45 second recharge.
Batman/Future Batman – Martial Arts {Heavy Shuriken, Shuriken Storm, Charged Shuriken, Smoke Bomb} – Acrobatics
Batarang Flurry – 1 x Hold Range – Block Breaker
Swarm of Bats – Slam the ground with your fist, releasing a smoke bomb and a swarm of bats to attack enemies around you. (Area Knock Back) [Melee Range, Area, 4 Second Recharge] {Usable While Controlled.}
Explosive Batarang – Throw a Batarang that will stick to your target and stun them, then explode and knock them down. (Ranged Stun, Ranged Knock Down) [Ranged/Area, Single Target/Area, 7 Second Recharge] {This Power Will Stun And Damage A Single Target And Upon Exploding Will Damage And Knock Down All Enemies In A Small Area Around The Initial Target.}
Grapple Line – Using a grapple line pull your target toward you. (Pull, Ranged Ground, Ranged Stun) [Ranged, Single Target, 3 Second Recharge] {This Power’s Recharge Starts After It’s Animation Finishes.}
Forward Flip – Lunge at your target with a fast and powerful punch. (Knock Down) [Lunge, Single Target, 4 Second Recharge]
Stealth – Go into stealth mode and become harder to detect. (Enters Stealth, Changes to Stealth bar, Turns off Movement mode, Slows Regular Movement, Can be used in Combat) [78 Second Recharge] {This Power Does No Damage And Costs No Power. If You Activate Movement Mode You Will Exit Stealth.}
Activate Bat Drone – Summon a Tactical Drone that attacks your enemy, uses Battle Plan to regenerate your energy, and increase critical damage for a short time. (Summon Aggressive Pet) [2 Second Cast, 40 Second Duration, 102 Second Recharge] (Energy Regeneration, +50% Critical Hit Damage for 11 Seconds) {This Power Does No Damage. There is No Cast Bar For This Power. It Takes 6 Seconds For the Drone To Grant Energy Regeneration and Critical Damage Bonus.}
~Stealth Bar~ {Any Powers Used While In Stealth Will Not Cost Power}
Surprise Attack – Attack from the shadows with a swift and powerful attack with high Critical Hit Chance. (Exits Stealth) [Melee Range, Single Target]
Cuff ’em – Cuff your target from the shadows. (Ranged Stun, Retains Stealth) [1 Second Cast, Very Short Range, Single Target, 15 Second Recharge] {The Range For This Power Is Barely That Of An Area Attack. This Power Does No Damage. This Power Has No Cast Bar. Your Target Must Be In Range After The 1 Second Cast For The Stun To Be Effective.}
Sleep Batarang – Throw a Batarang laced in a potent sleep agent. (Ranged Stun, Retains Stealth) [Ranged, Single Target, 14 Second Recharge] {This Power Does No Damage.}
Joker – One Handed & Dual Pistols – Acrobatics {Without Grapple Line or Glide Line. Double Jump Changed To Strong Jump} & Flight
Get Back – Attack your enemies in an area around you. (Area Knock Back) [Melee Range, Area, 4 Second Recharge] {Usable While Controlled.}
Clown Box – Encase yourself in a Clown Box to protect yourself from damage and regenerate Energy. (Self Encasement, Energy Regeneration) [10 Second Duration, 64 Second Recharge] {Box Will Be Destroyed With Enough Damage. Can Use Get Back And Backflip in Box. Get Back Will Damage Box. This Power Does No Damage And Costs No Power. Unlike It’s Gadgets Counterpart This Power Cannot Be Broken Out Of Prematurely Unless The Box Is Destroyed.}
Confetti Bomb – Throw an exploding Present to drench an area in Joker Gas. (Ranged Area Stun) [Ranged, Single Target/Area, 6 Second Recharge] {This Power Will Damage Enemies Around Your Target.}
Barrel of Laughs – Call three Joker Goons into the fight. (Summon 3 Aggressive Pet) [1 Second Cast, 40 Second Duration, 104 Second Recharge] {Duration For This Power Is Taken From The Summon Of The First Joker Goon. All Joker Goons Summon 1 Second Apart Starting After The 1 Second Animation. This Power Does No Damage.}
Backflip – Launch yourself backward damaging your target with a kick. (Knock Down, Dodge) [Melee Range, Small Cone, 2 Second Buff, 3 Second Recharge] {Usable While Controlled.}
Equip Pistols – Draw your pistols and equip your jetpack. (Equips Dual Pistols, Changes Movement Mode to Flight, Changes Power Bar) {You Will Not Be Able to Move or Attack Until the Animation For This Power Has Finished.}
~Equip Pistols~
Equip Crowbar – Draw your crowbar. (Equips One-Handed, Changes Movement Mode To Acrobatics, Changes Power Bar)
Harley Quinn/Future Harley – Two Handed – Acrobatics
Hammer Spin – Spin around, swinging your hammer wildly. (Area Knock Down) [Melee Range, Area, 3 Second Duration, 10 Second Recharge] {You Can Move Harley While Using This Power. You Will Be Vulnerable To Block While Using This Power. This Power’s Recharge Starts After It’s Animation Finishes. This Power Can Be Canceled With Weapon Attacks.}
Glove Punch – Attack your enemies with a lead filled boxing glove. (Short Ranged Knock Back) [Short Range, Cone, 2 Second Recharge]
Bomb Toss – Pull out a large bomb to hurl at your enemies. (Creates Object) [1 Second Cast, 25 Second Duration, 12 Second Recharge] (Ranged Damage^, Large Area Effected, Inflicts Burning, Area Stun) {This Power Does No Damage. The Recharge For This Power Starts After It’s Cast Time.}
Stealth – Go into stealth mode and become harder to detect. (Enters Stealth, Changes to Stealth bar, Turns off Movement mode, Slows Regular Movement, Can be used in Combat) [78 Second Recharge] {This Power Does No Damage And Costs No Power. If You Activate Movement Mode You Will Exit Stealth.}
Forward Flip – Lunge at your target with a fast and powerful kick. (Knock Down, Dodge) [Lunge, Single Target, 2.5 Second Buff, 4 Second Recharge]
Backflip – Launch yourself backward damaging your target with a kick. (Knock Down, Dodge) [Melee Range, Small Cone, 2 Second Buff, 4 Second Recharge] {Usable While Controlled.}
~Stealth Bar~ {Any Powers Used While In Stealth Will Not Cost Power}
Surprise Attack – Attack from the shadows with a swift and powerful attack with high Critical Hit Chance. (Exits Stealth) [Melee Range, Single Target]
Head Bonk – Knee your target from the shadows, stunning them. (Ranged Stun, Retains Stealth) [Very Short Range, Single Target, 15 Second Recharge] {The Range For This Power Is Barely That Of An Area Attack. This Power Does No Damage. This Power Will Move You Toward The Target.}
Nightwing – Dual Wield {Ultra Flurry} – Acrobatics
Taser Line – Shoot an electrified Grapple Line to damage your target and pull them close. (Pull, Ranged Stun) [Ranged, Single Target, 3 Second Recharge] {The Recharge For This Power Starts After Its Animation.}
Wing-Ding Flurry – Throw a swarm of exploding Wing-Dings at your enemies. (Range Stun, Ranged Knock Down) [Short Range, Cone, 4 Second Recharge]
Escrima Slam – Slam your Escrima down to damage enemies around you. (Area Knock Back) [Melee Range, Area, 3 Second Recharge] {Usable While Controlled.}
Clink – Throw a trap to encase your enemies in a personal prison. (Ranged Encasement) [Ranged, Single Target, 12 Second Recharge]
Forward Flip – Lunge at your target with a fast and powerful kick. (Knock Down, Dodge) [Lunge, Single Target, 1.5 Second Buff, 4 Second Recharge]
Backflip – Launch yourself backward damaging your target with a kick. (Knock Down, Dodge) [Melee Range, Small Cone, 2 Second Buff, 4 Second Recharge] {Usable While Controlled.}
Robin – Staff {Staff Spin} – Acrobatics
Batarang Flurry – 1 x Hold Range – Block Breaker
Batarang Fan – Jump in the air and throw electrified Batarangs to stun enemies around you and then explode. (Area Stun, Area Knock Down) [Melee Range, Area, 5 Second Recharge] {Usable While Controlled.}
Staff Flurry – Spin your staff with great speed creating an air current to knock back and damage enemies. (Ranged Push) [Ranged, Cone, 4 Second Duration, 12 Second Recharge] {Robin Can Be Turned While Using This Power. While This Power is Active You Are Vulnerable To Interrupt. The Recharge For This Power Starts After The Animation Stops. This Power Can Be Canceled By Jump.}
Flipline – Flip into the air and shoot an electrified Grapple Line to stun your target. (Ranged Stun) [Ranged, Single Target, 2 Second Recharge]
Stealth – Go into stealth mode and become harder to detect. (Enters Stealth, Changes to Stealth bar, Turns off Movement mode, Slows Regular Movement, Can be used in Combat) [78 Second Recharge] {This Power Does No Damage And Costs No Power. If You Activate Movement Mode You Will Exit Stealth.}
Forward Flip – Lunge at your target with a fast and powerful kick. (Knock Down, Dodge) [Lunge, Single Target, 1.5 Second Buff, 4 Second Recharge]
Backflip Escape – Launch yourself backward damaging your target with a kick as you attempt to escape combat. (Knock Down, Dodge) [Melee, Small Cone, 2 Second Buff, 4 Second Recharge] {Using This Power Will Launch Robin Backward Much Further Then Other Backflip Powers.}
~Stealth Bar~ {Any Powers Used While In Stealth Will Not Cost Power}
Surprise Attack – Attack from the shadows with a swift and powerful attack with high Critical Hit Chance. (Exits Stealth) [Melee Range, Single Target]
Tied Up – Tie your target from the shadows. (Ranged Stun, Retains Stealth) [1 Second Cast, Very Short Range, Single Target, 15 Second Recharge] {The Range For This Power Is Barely That Of An Area Attack. This Power Does No Damage. This Power Has No Cast Bar. Your Target Must Be In Range After The 1 Second Cast For The Stun To Be Effective.}
Bane – Brawling – Acrobatics {Without Grapple Line or Glide Line. Double Jump Changed To Strong Jump}
Elbow Drop – 4 x Tap Melee 1 x Hold Melee – Knocks Down, Interrupt {Usable Only When Venom Up Is Active}
Ground Slam – Slam the ground with your fist, damaging the enemies around you. (Area Knock Back) [Melee Range, Area, 5 Second Recharge] {Usable While Controlled.}
Battle Roar – With great force roar at your enemies, pushing them back and damaging them. (Ranged Push) [Ranged, Cone, 2 Second Duration, 12 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump.}
Seismic Slam – Jump down and pull a piece of concrete from the ground to hurl at your enemies. (Creates Object) [1 Second Cast, 15 Second Duration, 12 Second Recharge] (Ranged Damage^, Area Push, Area Ground, Large Area Effected) {This Power Does No Damage. The Recharge For This Power Starts After It’s Cast Time.}
Crushing Lunge – Lunge at you target and slam your fist down on top of them. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Lunges at a Single Target And Does Melee Ranged Area Damage And Knock Down Around The Target.}
Venom Up – Increase your Venom flow to increase your attack power and health. (Increase Critical Hit Chance, Self Heal, Damage and Control Immunity, Changes Power Bar) {This Power Costs 100% Supercharge To Activate. When Activated Grants 3 Second Damage Immunity And Activates A Breakout Effect While Animation Plays. This Power Does No Damage.}
Venom Clap – Clap your hands and soak your target and enemies around them in a contaminated Venom, poisoning them. (Inflicts Damage Over Time, Interruptible) [Ranged, Single Target/Area, 11 Second DoT, 1 Second Cast, 20 Second Recharge] {This Power Will Start Its Damage Over Time 1 Second After Its Initial Hit. This Power Will Effect Enemies In A Small Radius Around The Main Target. This Power Can Only Be Interrupted With CC. The Recharge For This Power Starts After It’s Cast Time.}
~Venom Up (First Use)~
Venom Up – Increase your Venom flow to increase your attack power and health. (Critical Hit Chance Increase, Self Heal, Damage and Control Immunity, Changes Power Bar) [60 Second Buff] {This Power Costs 100% Supercharge To Activate. When Activated Grants 3 Second Damage Immunity And Activates A Breakout Effect While Animation Plays. This Power Does No Damage.}
~Venom Up (Second Use)~
Grapple Line – Using a grapple line pull your target toward you. (Pull, Ranged Ground) [Ranged, Single Target, 3 Second Recharge] {The Recharge For This Power Starts After The Animation Stops.}
Huntress – Martial Arts {Smoke Cloud} & Dual Pistols – Acrobatics
Spinning Backhand – Attack the enemies around you with an electrified strike. (Area Knock Back) [Melee Range, Area, 4 Second Recharge] {Usable While Controlled.}
Wrangle – Use an electrified Grapple Line to stun your target. (Ranged Stun, Ranged Root) [Ranged, Single Target, 15 Second Recharge]
EMP Canister – Drop an EMP to stun nearby enemies. (Area Stun) [Melee Range, Area, 8 Second Recharge]
Forward Flip – Lunge at your target with a fast and powerful kick. (Knock Down) [Lunge, Single Target, 4 Second Recharge]
Backflip – Launch yourself backward damaging your target with a kick. (Knock Down, Dodge) [Melee Range, Small Cone, 2 Second Buff, 4 Second Recharge] {Usable While Controlled.}
Equip Crossbows – Draw your crossbows. (Equips Dual Pistols, Changes Power Bar) {You Will Not Be Able to Attack Until the Animation For This Power Has Finished.}
~Equip Crossbows~
Equip Bare Hands – Holster your crossbows. (Equips Martial Arts, Changes Power Bar)
Arkham Asylum Joker – One Handed & Dual Pistols – Acrobatics {Without Grapple Line or Glide Line. Double Jump Changed To Strong Jump}
Get Back – Attack your enemies in an area around you. (Area Knock Back) [Melee Range, Area, 4 Second Recharge] {Usable While Controlled.}
Clown Box – Encase yourself in a Clown Box to protect yourself from damage and regenerate Energy. (Self Encasement, Energy Regeneration) [10 Second Duration, 64 Second Recharge] {Box Will Be Destroyed With Enough Damage. Can Use Get Back And Backflip in Box. Get Back Will Damage Box. This Power Does No Damage And Costs No Power. Unlike It’s Gadgets Counterpart This Power Cannot Be Broken Out Of Prematurely Unless The Box Is Destroyed.}
Bouncy Blast – Unleashed specialized Joker Toxin to pull your enemies into a bombardment of lethal bouncing balls. (Ranged Area Knock Back, Interruptible) [Ranged, Single Target/Area] {This Power Costs 25% Supercharge To Activate. During The 2 Second Animation For This Power You Are Vulnerable To Interrupt. This Power Will Effect Enemies In A Radius Around The Main Target Indicated By The Cloud Of Joker Toxin. All Those Initially Hit By Joker Toxin Cloud Will Be Knocked Back Into Its Center.}
Barrel of Laughs – Call three Joker Goons into the fight. (Summon 3 Aggressive Pet) [1 Second Cast, 40 Second Duration, 104 Second Recharge] {Duration For This Power Is Taken From The Summon Of The First Joker Goon. All Joker Goons Summon 1 Second Apart Starting After The 1 Second Animation. This Power Does No Damage.}
Backflip – Launch yourself backward damaging your target with a kick. (Knock Down, Dodge) [Melee Range, Small Cone, 2 Second Buff, 3 Second Recharge] {Usable While Controlled.}
Equip Pistols – Draw your pistols and equip your jetpack. (Equips Dual Pistols, Changes Power Bar) {You Will Not Be Able to Move or Attack Until the Animation For This Power Has Finished.}
~Equip Pistols~
Equip Machete – Draw your machete. (Equips One-Handed, Changes Power Bar)
Catwoman – Feline Fatale – Acrobatics
Pounce – 1 x Hold Melee – Knock Down, Interrupt
Whip Kick – 1 x Tap Melee 1 x Hold Melee – Stuns, Interrupt
High Heel – 2 x Tap Melee 1 x Hold Melee – Juggles, Interrupt
Axe Kick – 3 x Tap Melee 1 x Hold Melee – Lunges, Knocks Down, Interrupt
Whipping Drill – 4 x Tap Melee 1 x Hold Melee – Area Knock Down, Interrupt
Heavy Shuriken – 1 x Hold Range – Block Breaker
Shuriken Storm – 2 x Hold Range – Block Breaker
Enhanced Shuriken – 3 x Hold Range – Block Breaker
Whip Pull – Using your whip pull your target toward you. (Pull, Ranged Ground) [Ranged, Single Target, 8 Second Recharge] {This Power’s Recharge Starts After It’s Animation Finishes.}
Cat Swipe – Attack with a powerful and swift series of 4 blows, ending with a stunning backward flip kick. (Stun) [Melee/Lunge, Single Target, 10 Second Recharge] {This Power Will Move You Toward Your Target With Each Slash. The Fourth Melee Attack Of This Power Will Lunge You At Your Target Slightly And Stun Them. While Using This Power You Are Vulnerable To Block.}
Whip Flurry – With great agility attack the enemies around you with your whip 5 times. (Area Stun) [Mild Range, Area, 5 Second Recharge] {This Power Will Move You Toward Your Main Target With Each Whip Strike. The First Whip Strike To Make Contact Will Stun. While Using This Power You Are Vulnerable To Block.}
Smoke Cloud – Drop a pellet of scientifically augmented smoke that surrounds you, protecting you from damage and returning it to your attackers. (Damage Immunity, Damage Reflect, +35% Power Heal Critical Chance To Group) [10 Second Buff/15 Second Buff, 30 Second Recharge] {The Damage Immunity And Return Of This Power Lasts 10 Seconds or Until 1652 Points Of Damage Are Absorbed. The Group Buff Of This Power Lasts 15 Seconds.}
Backflip – Launch yourself backward damaging your target with a kick. (Knock Down, Dodge) [Melee Range, Small Cone, 2 Second Buff, 4 Second Recharge] {Usable While Controlled.}
Stealth – Go into stealth mode and become harder to detect. (Enters Stealth, Changes to Stealth bar, Turns off Movement mode, Slows Regular Movement, Can be used in Combat) [78 Second Recharge] {This Power Does No Damage And Costs No Power. If You Activate Movement Mode You Will Exit Stealth.}
~Stealth Bar~ {Any Powers Used While In Stealth Will Not Cost Power}
Surprise Attack – Attack from the shadows with a swift and powerful attack with high Critical Hit Chance. (Exits Stealth) [Melee Range, Single Target]
Sleep Dart – Throw a dart laced in a potent sleep agent. (Ranged Stun, Retains Stealth) [Ranged, Single Target, 15 Second Recharge] {This Power Does No Damage.}
Two-Face – Rifle – Acrobatics {Without Grapple Line or Glide Line.}
Bullet Storm – Spray the area in front of you with bullets. [Ranged, Cone, 4 Second Duration, 15 Second Recharge] {Two-Face Can Be Turned While Using This Power. While Using This Power You Are Vulnerable To Interrupt. This Power’s Recharge Starts After It’s Animation Finishes. This Power Can Be Canceled By Jump.}
In Your Face – Fire an explosive round into the ground, damaging those around you and flipping you backward. (Area Knock Down, Dodge) [Melee Range, Area, 2 Second Buff, 4 Second Recharge] {Usable While Controlled.}
Twisted Minds – Flip the coin three times and decide who will come to your aid. (Summon 3 Aggressive Pet) [4 Second Cast Time, 40 Second Duration, 120 Second Recharge] {Duration For This Power Is Taken From The Summon Of The First Two-Face Henchman. All Two-Face Henchmen Summon 1 Second Apart Starting 1 Second After The Start Of The Animation. This Power Does No Damage.}
Fire Barrel – Attach a timed proximity bomb to a gasoline filled barrel that leaves a flaming trap after exploding. (Summon Trap, Interruptible) [Melee Range, Area, 1 Second Cast, 76 Second Duration/12 Second Duration, 20 Second Recharge] (Area Damage Over Time, Large Area Effected) {The Summoned Barrel has a 76 Second Duration. The Following Area Effect Has A 12 Second Duration. You Are Vulnerable To Interrupt During The Cast Time Of This Power. This Power Does No Damage}
Harvey Domination – You’ve flipped the coin and it’s come up heads, Dent is in control now. (Increase Health, Changes Power Bar) [90 Second Duration, 90 Second Recharge] {This Power Costs 50% Supercharge To Activate. When Activated Grants 3 Second Damage Immunity While It’s Animation Plays. The Recharge For This Power Starts After It’s Animation Finishes. This Power Does No Damage.}
Two-Face Domination – You’ve flipped the coin and it’s come up tails, Two-Face is in control now. (Increase Critical Hit Chance, Changes Power Bar) [90 Second Duration, 90 Second Recharge] {This Power Costs 50% Supercharge To Activate. When Activated Grants 3 Second Damage Immunity While It’s Animation Plays. The Recharge For This Power Starts After It’s Animation Finishes. This Power Does No Damage.}
~Harvey Domination~
Bullet Storm – Spray the area in front of you with bullets pushing your targets back. (Ranged Push) [Ranged, Cone, 4 Second Duration, 15 Second Recharge] {Two-Face Can Be Turned While Using This Power. While Using This Power You Are Vulnerable To Interrupt. This Power’s Recharge Starts After It’s Animation Finishes. This Power Can Be Canceled By Jump.}
In Your Face – Fire an explosive round into the ground, damaging those around you and flipping you backward. (Area Knock Down, Dodge) [Melee Range, Area, 2 Second Buff, 4 Second Recharge] {Usable While Controlled.}
Twisted Minds – The coin’s come up Heads, call three Riot Officers to help you. (Summon 3 Aggressive Pet) [4 Second Cast Time, 40 Second Duration, 120 Second Recharge] {Duration For This Power Is Taken From The Summon Of The First Riot Officer. All Riot Officers Summon 1 Second Apart Starting 1 Second After The Start Of The Animation. This Power Does No Damage.}
Oil Barrel – Attach a timed proximity bomb to an oil filled barrel that leaves an oil slick after exploding. (Summon Trap, Interruptible) [Melee Range, Area, 1 Second Cast, 76 Second Duration/12 Second Duration, 20 Second Recharge] (Area Knock Down, Large Area Effected) {The Summoned Barrel has a 76 Second Duration. The Following Area Effect Has A 12 Second Duration. You Are Vulnerable To Interrupt During The Cast Time Of This Power. This Power Does No Damage}
~Two-Face Domination~
Bullet Storm – Spray the area in front of you with explosive bullets that set fire to all they hit. (Inflicts Damage Over Time) [Ranged, Cone, 11 Second DoT, 4 Second Duration, 15 Second Recharge] {Two-Face Can Be Turned While Using This Power. While Using This Power You Are Vulnerable To Interrupt. This Power’s Recharge Starts After It’s Animation Finishes. This Power Can Be Canceled By Jump.}
In Your Face – Fire an explosive round into the ground, setting those around you on fire and flipping you backward. (Area Knock Down, Dodge, Inflicts Damage Over Time) [Melee Range, Area, 11 Second DoT, 4 Second Recharge] {Usable While Controlled.}
Twisted Minds – The coin’s come up Tails, call three of Two-Face’s Henchmen. (Summon 3 Aggressive Pets) [4 Second Cast Time, 40 Second Duration, 105 Second Recharge] {Duration For This Power Is Taken From The Summon Of The First Two-Face Henchman. All Two-Face Henchmen Summon 1 Second Apart Starting 1 Second After The Start Of The Animation. This Power Does No Damage.}
Acid Barrel – Attach a timed proximity bomb to an acid filled barrel that leaves an acid trap after exploding. (Summon Trap, Interruptible) [Melee Range, Area, 1 Second Cast, 76 Second Duration/12 Second Duration, 20 Second Recharge] (Area Damage Over Time, Large Area Effected) {The Summoned Barrel has a 78 Second Duration. The Following Area Effect Has A 12 Second Duration And Damages Enemies Twice Per Second. You Are Vulnerable To Interrupt During The Cast Time Of This Power. This Power Does No Damage.}
Arkillo – Brawling – Flight
Construct Jackhammer – Slam the ground with fear constructs to knock down surrounding targets. (Area Knock Down, Construct Combo) [Melee, Area, 8 Second Recharge] {Perform A Construct Combo With Tap Melee. Each Construct Combo Costs Power. Can Be Comboed As Long As Arkillo Has Power.}
Saw Throw – Throw a buzz saw construct to knock down your target. (Ranged Knock Down) [Ranged, Single Target, 1 Second Recharge]
Spike Clap – Construct a spike trap to damage and stun your target. (Ranged Stun) [Ranged, Single Target, 2 Second Duration, 6 Second Recharge]
Ring Beam – Channel a concussive blast at your enemies. (Ranged Stun, Ranged Knock Down) [Ranged, Cone, 2 Second Duration, 1 Second Recharge] {This Power Will Stun Targets It Hits. This Power Will Knock Back Targets At The End Of Its Duration. While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump, Except While Flying. This Power Can Be Canceled With Weapon Attacks. This Power’s Recharge Starts After It’s Animation Finishes.}
Battle Roar – With great force roar at your enemies, pushing them back and damaging them. (Ranged Push) [Ranged, Cone, 1 Second Duration, 11 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump. This Power’s Recharge Starts After It’s Animation Finishes.}
Swoop Attack – Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
Bizzaro – Brawling {Ground Pound, Punt} – Flight
Heavy Uppercut – 2 x Tap Melee 2 x Hold Melee – Knock Down, Interrupt
Overhead Smash – Smash down with all your strength, knocking down your target. (Knock Down) [Melee Range, Single Target, 1 Second Cast Time, 4 Second Recharge] {This Power’s Recharge Starts After It’s Animation Finishes.}
Jump Smash – Damage and knock down enemies around you with a jumping ground slam. (Area Knock Down, Damage Protection) [Melee Range, Area, 4 Second Duration, 4 Second Recharge] {Usable While Controlled. This Power Can Not Be Canceled Out Of. During The Animation For This Power Incoming Damage Is Reduced. The First Attack Of This Power Does Knock Back. The Second Attack Of This Power Knocks Down. This Power’s Recharge Starts After It’s Animation Finishes.}
Annihilate – Attack the ground with freeze beams, fiery breath, and kryptonian fists, to push back and damage enemies around you with the combined force of your attack and rubble. (Area Push) [Melee Range, Area, 2 Second Duration, 4 Second Recharge] {The Closer Bizzaro Is To His Enemies The More Damage Is Done By This Power. The Recharge For This Power Starts 1 Second After Activation.}
Swoop Attack – Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
Freeze Vision – Blast out ocular freeze beams to slow and possibly root your target. (Range Slow, Ranged Root) [Ranged, Single Target, 4 Second Duration, 10 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power’s Last Hit Will Root. This Power Can Be Canceled By Jump, Except When Flying. This Power’s Recharge Starts After It’s Animation Finishes.}
Heat Breath – Unleash a fiery breath to ignite and knock down your enemies. (Ranged Knock Down, Inflicts Damage Over Time) [Ranged, Cone, 4 Second Duration, 14 Second DoT, 5 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump, Except While Flying. This Power Can Be Canceled With Weapon Attacks. This Power’s Recharge Starts After It’s Animation Finishes.}
Kilowog – Brawling – Flight
Jackhammer – Slam the ground with will constructs to knock down surrounding targets. (Area Knock Down, Construct Combo) [Melee, Area, 8 Second Recharge] {Perform A Construct Combo With Tap Melee. Each Construct Combo Costs Power. Can Be Comboed As Long As Kilowog Has Power.}
Ram – Channel a concussive blast at your enemies. (Ranged Knock Down) [Ranged, Cone, 1 Second Duration, 1 Second Recharge]
Ground Spike – Slam the ground with Willpower, constructing an eruption of spikes under your target. (Ranged Juggle) [Ranged, Single Target, 2 Second Duration, 3 Second Recharge]
Construct Clap – Construct two hands to damage and stun your target. (Ranged Stun) [Ranged, Single Target, 2 Second Duration, 6 Second Recharge]
Battle Roar – With great force roar at your enemies, pushing them back and damaging them. (Ranged Push) [Ranged, Cone, 2 Second Duration, 11 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump. This Power’s Recharge Starts After It’s Animation Finishes.}
Swoop Attack – Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
Amon Sur – Martial Arts – Flight
Light Claws – Lunge and stun your target with fear construct claws. (Stun, Area Knock Down, Construct Combo) [Lunge/Melee, Single Target/Area, 2 Second Recharge] {Perform A Construct Combo With Tap Melee Up To Four Times. The First Three Construct Combos Will Perform Single Target Melee Damage And Stun. The Fourth Construct Combo Will Perform Area Melee Damage and Knock Down.}
Ram – Blast a construct ram into your enemies, knocking them down. (Ranged Knock Down) [Ranged, Cone, 2 Second Recharge]
Construct Whirlwind – Construct a whirlwind around yourself. (Area Stun) [Melee Range, Area, 4 Second Duration, 4 Second Recharge] {The Player Can Not Stop This Power Once Activated. The Last Hit Of This Attack Stuns. This Power’s Recharge Starts After It’s Animation Finishes.}
Shatter – Focus fear energy into an explosive blast to damage enemies around you. (Area Stun) [Melee Range, Area, 2 Second Cast Time, 4 Second Recharge] {You Are Vulnerable To Interrupt During The Cast Time Of This Power.}
Nightmare Construct – Construct a pet to attack your enemies. (Summon Aggressive Pet) [40 Second Duration, 105 Second Recharge]
Swoop Attack – Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
Ursa – Swift Brawling – Flight
Crushing Lunge – 1 x Hold Melee – Knock Down, Interrupt
Knee Launch – 1 x Tap Melee 1 x Hold Melee – Juggle, Interrupt
Backfist – 2 x Tap Melee 1 x Hold Melee – Stun, Interrupt
Elbow Drop – 3 x Tap Melee 1 x Hold Melee – Knock Down, Interrupt
Spinning Punch – 4 x Tap Melee 1 x Hold Melee – Area Knock Down, Interrupt
Right Cross – 5 x Tap Melee – Interrupts
Thermal Blast – 1 x Hold Range – Block Breaker
Thermal Gaze – 2 x Hold Range – Block Breaker, 8s Burning
Headbutt – Attack with a super powered head butt to knock down your enemies. (Cone Knock Down) [Very Small Range, Wide Cone, 5 Second Recharge] {The Range For This Power Is Barely That Of An Area Attack.}
Jump Kick – Perform a roundhouse kick to damage and knock down those in front of you. (Cone Knock Down) [Melee Range, Wide Cone, 5 Second Recharge] {Usable While Controlled.}
Heat Blast – Unleash a focused blast of heat from your eyes that explodes and ignites on contact. (Ranged Area Knock Down, Inflicts Damage Over Time) [Ranged, Single Target/Area, 8 Second DoT, 5 Second Recharge] {This Power Will Effect Enemies In A Large Radius Around The Main Target.}
Swoop Attack – Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
Freezing Breath – Unleash a freezing breath to slow and possibly root your enemies. (Range Slow, Ranged Root) [Ranged, Cone, 4 Second Duration, 10 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power’s Last Hit Will Root. This Power Can Be Canceled By Jump, Except While Flying. This Power Can Be Canceled With Weapon Attacks. This Power’s Recharge Starts After It’s Animation Finishes.}
Heat Vision – Blast out ocular heat beams to ignite and repel your target. (Ranged Push, Inflicts Damage Over Time) [Ranged, Single Target, 14 Second DoT, 4 Second Duration, 5 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump, Except While Flying. This Power’s Recharge Starts After It’s Animation Finishes. This Power Consumes Power Each Second It Is In Use.}
Power Girl – Brawling {Ground Pound, Punt, Stomp Smash} – Flight
Heavy Uppercut – 2 x Tap Melee 2 x Hold Melee – Knock Down, Interrupt
Thermal Blast – 1 x Hold Range – Block Breaker
Thermal Gaze – 2 x Hold Range – Block Breaker, 8s Burning
Knockout Kick – Perform a jump kick to knock down your target and enemies around them. (Knock Down) [Very Short Range, Single Target/Area, 4 Second Recharge] {This Power Will Move You Toward Your Target And Does Melee Ranged Area Damage And Knock Down Around The Target. The Range For This Power Is Barely That Of An Area Attack.}
Shockwave Stomp – Knock back and damage surrounding enemies with a kryptonian foot stomp. (Area Knock Back) [Melee Range, Area, 4 Second Recharge]
Whirlwind Attack – Circle your enemies, whipping wind into a maelstrom, knocking them down. (Area Knock Down) [Melee Range, Area, 3 Second Duration, 3 Second Recharge] {Usable While Controlled.}
Swoop Attack – Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
Freezing Breath – Unleash a freezing breath to slow and possibly root your enemies. (Range Slow, Ranged Root) [Ranged, Cone, 4 Second Duration, 10 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power’s Last Hit Will Root. This Power Can Be Canceled By Jump, Except When Flying. This Power Can Be Canceled With Weapon Attacks. This Power’s Recharge Starts After It’s Animation Finishes.}
Heat Vision – Blast out ocular heat beams to ignite and repel your target. (Ranged Push, Inflicts Damage Over Time) [Ranged, Single Target, 14 Second DoT, 4 Second Duration, 5 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump, Except While Flying. This Power’s Recharge Starts After It’s Animation Finishes. This Power Consumes Power Each Second It Is In Use.}
John Stewart – Rifle – Flight
Baseball Bat – Lunge at your target with a constructed bat, knocking down your target and those around them. (Knock Down, Melee Juggle, Cone Knock Down, Dodge, Interrupt, Construct Combo) [Lunge/Melee Range, Single Target/Cone, 1 Second Recharge] {Perform A Construct Combo With Tap Melee Up To Three Times. The First Construct Combo Will Perform Single Target Melee Damage And Juggle That Is Vulnerable To Block. The Second and Third Construct Combos Will Perform Cone Melee Damage and Knock Down The Are Vulnerable To Block.}
Construct Grenade – Explode the ground beneath your target with pure willpower, damaging and igniting those around them with construct fire. (Ranged Stun, Inflicts Damage Over Time) [Ranged, Single Target/Area, 4 Second DoT, 3 Second Recharge] {This Power Will Effect Enemies In A Large Radius Around The Main Target. The Damage Over Time Of This Power Damages Enemies Twice Per Second.}
Construct Shield – Surround yourself in a will construct to defend against damage. (Damage Immunity) [10 Second Buff, 40 Second Recharge] {The Damage Immunity Of This Power Will Last 10 Seconds Or Until 2500 Points Of Damage Are Absorbed.}
Minigun – Construct a trio of rifles to blanket the area with gunfire, stunning and pushing your enemies. (Ranged Stun, Ranged Push) [Ranged, Cone, 4 Second Duration, 5 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Will Stun Only On Its First Hit. This Power Can Be Canceled By Jump, Except While Flying. This Power’s Recharge Starts After It’s Animation Finishes.}
Air Raid – Use pure willpower to protect yourself from damage and construct a helicopter to fire missiles in front of you, knocking down your enemies. (Ranged Knock Down, Damage Protection) [Ranged, Cone, 4 Second Duration, 6 Second Recharge] {When Activated This Power Grants Damage Protection While It’s Animation Plays. This Power Can Be Interrupted With CC. The Damage Protection Of This Power Will Overwrite The Damage Immunity Of Construct Shield. This Power’s Recharge Starts After It’s Animation Finishes.}
Swoop Attack – Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
Superman – Brawling {Ground Pound, Punt, Stomp Smash} – Flight
Heavy Uppercut – 2 x Tap Melee 2 x Hold Melee – Knock Down, Interrupt
Thermal Blast – 1 x Hold Range – Block Breaker
Thermal Gaze – 2 x Hold Range – Block Breaker, 8s Burning
Super-Breath – Unleash a breath of supercooled air against the ground knocking down and damaging enemies caught in the blast. (Area Knock Down) [Melee Range, Area, 4 Second Recharge] {This Power’s Recharge Starts After It’s Animation Finishes.}
Vacuum Spin – Spin rapidly to pull enemies toward you and knock them down. (Area Pull, Area Knock Down) [Ranged/Melee, Area, 2 Second Duration, 4 Second Recharge] {This Power Will Only Pull On Cast. The Pull Of This Power Effects Enemies At A Range Slightly Further Then Melee. The Damage And Knock Down Of This Power Effects Enemies In Melee Range. This Power’s Recharge Starts After It’s Animation Finishes.}
Shockwave Punch – Strike the ground with a kryponian fist to Knock down and damage surrounding enemies. (Area Knock Down, Area Stun) [Melee Range, Area, 6 Second Recharge] {This Power Will Knock Down And Then Stun Enemies Effected By It.}
Swoop Attack – Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
Freezing Breath – Unleash a freezing breath to slow and possibly root your enemies. (Range Slow, Ranged Root) [Ranged, Cone, 4 Second Duration, 10 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power’s Last Hit Will Root. This Power Can Be Canceled By Jump, Except When Flying. This Power Can Be Canceled With Weapon Attacks. This Power’s Recharge Starts After It’s Animation Finishes.}
Heat Vision – Blast out ocular heat beams to ignite and repel your target. (Ranged Push, Inflicts Damage Over Time) [Ranged, Single Target, 14 Second DoT, 4 Second Duration, 5 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump, Except While Flying. This Power’s Recharge Starts After It’s Animation Finishes. This Power Consumes Power Each Second It Is In Use.}
General Zod – Swift Brawling – Flight
Crushing Lunge – 1 x Hold Melee – Knock Down, Interrupt
Knee Launch – 1 x Tap Melee 1 x Hold Melee – Juggle, Interrupt
Backfist – 2 x Tap Melee 1 x Hold Melee – Stun, Interrupt
Elbow Drop – 3 x Tap Melee 1 x Hold Melee – Knock Down, Interrupt
Spinning Punch – 4 x Tap Melee 1 x Hold Melee – Area Knock Down, Interrupt
Right Cross – 5 x Tap Melee – Interrupt
Thermal Blast – 1 x Hold Range – Block Breaker
Thermal Gaze – 2 x Hold Range – Block Breaker, 8s Burning
Subjugate – Lunge at your target with a fast and powerful punch and surround them in sunstone crystals. (Stun) [Lunge, Single Target, 2 Second DoT, 2 Second Recharge] {The Damage Over Time Of This Power Damages Enemies Twice Per Second.}
Kryptonian Grenade Toss – Toss three kryptonian grenades that will explode on contact with an enemy. (Summon 3 Traps) [Melee Range, Area, 10 Second Duration, 8 Second Recharge] (Area Knock Down) {Usable While Controlled.}
Shockwave Punch – Strike the ground with a kryponian fist to Knock down and damage surrounding enemies. (Area Knock Down, Area Stun) [Melee Range, Area, 6 Second Recharge] {This Power Will Knock Down And Then Stun Enemies Effected By It.}
Swoop Attack – Swoop down and knock over your opponent at blinding speed. (Knock Down) [Lunge, Single Target/Area, 4 Second Recharge] {This Power Will Effect Enemies In A Small Radius Around The Main Target.}
Freezing Breath – Unleash a freezing breath to slow and possibly root your enemies. (Range Slow, Ranged Root) [Ranged, Cone, 4 Second Duration, 10 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power’s Last Hit Will Root. This Power Can Be Canceled By Jump, Except When Flying. This Power Can Be Canceled With Weapon Attacks. This Power’s Recharge Starts After It’s Animation Finishes.}
Heat Vision – Blast out ocular heat beams to ignite and repel your target. (Ranged Push, Inflicts Damage Over Time) [Ranged, Single Target, 14 Second DoT, 4 Second Duration, 5 Second Recharge] {While Using This Power You Are Vulnerable To Interrupt. This Power Can Be Canceled By Jump, Except While Flying. This Power’s Recharge Starts After It’s Animation Finishes. This Power Consumes Power Each Second It Is In Use.}
We would like to say a big THANK YOU to Bulthax for writing and updating this guide and allowing us to post it on our site. We think this will be extremely helpful for all of the DCUO community members and we hope you will enjoy it.
awesome all this stuff was really helpful. but how do you get more legends tickets?
You should include Cat woman now 🙂
As per your request 🙂
I noticed that some Robins are stronger than other. There are also times that my Legend’s life is reduced by half with one hit? What do I need to do in order to make mine stronger? Can I equip the legends with some gear?
Well firstly you can’t equip gear from you’r real character into a legends character, and yes Robins are stronger due to them being buffed up from the february patch and Bane becoming weaker. Try using number 2 more often as Robin if you are Robin though, it’s called Staff Flurry – Spin your staff with great speed creating an air current to knock back and damage enemies.
Also thanks Genius
Yeah, they seemed to have buffed Robin up a little too much. The buff, along with his charged Batarangs make him a bitch to beat, especially if the people using him are spamming the charged Batarangs. Robin doesn’t have a Tolerance and you can’t build Immunity to them, so you just get stunned over and over again. It’s a crappy way to fight.
Don’t forget to add Two-Face after today! 🙂
I would like to see guide on Two-Face.
Me too even though I rarely play dc anymore… but I might be coming back to it 🙂
Hi all I have updated the guide on the DCUO official forums with Two-Face and sent the owner here the latest updates version of the guide.
The latest version of the guide is posted. Thanks Bulthax!
Just curious what the beginning of the catwoman skills info means
Whip Kick – 1LMB 1LMBH – Stuns
High Heel – 2LMB 1LMBH – Juggles
Axe Kick – 3LMB 1LMBH – Lunges and Knocks Down
Whipping Drill – 4LMB 1 LMBH – Area Damage
What does 1LMB 1LMBH refer to?
LEFT MOUSE BUTTON
LEFT MOUSE BUTTON HARD
Actualy its combo information. 1lmb Left Mouse Button and 1 LMBH is Left Mouse Button Hold.
Chokes On You! – Guide Update incoming towards end of the week. Arkham Joker has landed.
Fractured Future – Guide Update
I’ve updated every character with new recharge times some new power effects. Everyon from Batman – Two-Face has atleast one change! Look at your favorate to find out whats new!
hey, if im a hero can i still use villians as characters? and i recall hearing a rumor abot two-face being playable as hero and villan, is it true?
Yes, in legends, no matter the faction you belong to you can purchase and play as any of the available characters.
Does anyone know if nightwing is any good thanks
Is the Future Batman exobyte the same as the Batman exobyte?
except for the different suit, exactly the same. At least, that’s what everyone says. I’m not 100%sure, though.
I have a robin legend but I cant pick him at PvP. what will I do?
have you perhaps not activate his expbyte data in your inventory?
just noticed i have two-face and under harvey domination his super you copied what was in fire barrel section? i kinda wanna know what harvey dom does cause i can’t even tell
okay, this maybe easier for you to understand: “normal 2face”, “Harvey dom 2face” and “2face dome 2face” all have 4 skills: bullet storm, in your face, twisted mind and trap* barrel.
for “normal 2face”, the skills have no additional effects. they just deal dmg.
for “harvey dom 2face”, the 3 attacking skills all have additional knock down effect and twisted mind will call out Riot officers and not 2face goons.
for “2face dom 2face”, the 3 attacking skills all have additional burning effect and twisted mind will call out stronger 2face goons.
Any updates on the new legends coming?
Oh, and do we have to buy tje dlc4 pack to get the new legends?
Am I suppose to buy multiple legend tokens? I go to the vendor and I don’t see any of the characters listed.
Krimson Dizaster You do not buy characters in the vendors you buy them in the Watch Tower or Hall of Doom
how can i get more pvp legend i both all of the pack and i got only robin
In legends there are many characters which will be stronger than others.
I have Robin and he is quite strong and Bizzaro. It depends on how you use the character and your experience with your own character. And to buy Legend character you will have to go the the marketplace in your menu. At the very end and in the marketplace you buy with real money not Marks of Legends or Marks of Lore.
To buy more characters for Legends you will have to go to the Watchtower or the Hall of Doom. In the Watch Tower try to find Hawkman or Cyborg. I’m not sure were to go to in the Hall of Doom. And It is true that You can play as Harley Quinn and two-face while being a hero you just have to buy them from the Watch tower or the Hall of doom. And the Future Batman is not the same as Batman. But in my opinion I think Arkillo is a good character to have while playing Legends. And I recommend you that NightWing is not good 🙂
If you want more information my Dcuo acc is
Electrifying Warrior
😀
If you want more information my Dcuo acc is
Electrifying Warrior
😀 Btw its on PS3
I can’t find the answer anywhere and I’m thinking I overlooked something. I am level six and trying to open the email from Robin “Dodge and Weave.” It keeps giving me a – not enough room in inventory- type message. I can’t even read it. Just to make sure it wasn’t an issue with the mailbox being full- I deleted all other messages. It is the only email I have now. I also cleaned out my physical inventory and put it in a bank, but I still get the same message. I know I need this attachment so I can unlock a character, but why do I keep getting the not enough inventory message? Help!
Nevermind. Figured it out! Inventory did not mean my physical inventory. There are definite steps to everything- and I missed one. lol.
I’m sorry to necropost here, but I have been trying to fidn the answer forever. Does anything you do in the actual game (your CR, your level, your gear, ANYTHING) effect your performance in a legends PVP battle?
i dont think so