With the FOS raids out, it has become very clear as to who knows how to play as DPS and who doesn’t. FOS raids require good, competent and skilled DPSers to be able to complete them within a reasonable amount of time and heartache. Thus I thought I would write a BASIC DPS guide (for raiding) for existing and new folks. So if you are doing half the dmg of experienced players in Raids, read below and learn the basics around DPS.
Section 1. Use a ranged weapon (Except DON’T use handblasters)
Even with the melee weapon updates SOE did, there is almost always too many enemies that do nasty AOEs near the tank (even trash enemies in FOS). Maybe someday they will make it so that enemies do more dmg to whoever has threat (or some other mechanic) and less dmg to those nearby but without threat. Until then, just use a ranged weapon.
Section 2. Don’t try and do raids that you aren’t really geared for
(be honest with yourself) (or unless with your own league and they are willing to carry you and the risks entailed with you being undergeared). Without the minimum level gear for each raid you will die more, do little dmg, use up power and just be a drag on the team. Here is a general list of MINIMUM gear requirements for each class of raid:
Khandaq – Tier 1 (gear you get from marks from doing duos and Tier 1 Alerts)
Outer Batcave – Tier 1
Inner Batcave – Tier 1 with a few pieces of Tier 2 (gear you get from doing Tier2 Alerts, Khandaq, Batcave raids and daylies)
Batcave Subconstruct – Actually easier than Inner Batcave but still helpful to have Tier 1 with a few Tier2 pieces)
Fortress Chasm – ALL Tier 2
Fortress Core – Tier 2 and a few pieces of Tier 3 (gear u get from doing Fortress Raids)
Thus, as you can see, please don’t try and do Fortress Raids in Tier1, greens etc. You will be noticed and yelled at from team. Save yourself the headache and do the other raids and alerts to get the proper gear first.
Section 3. Regardless of Powerset – Learn how each power buffs your dmg
In short, what this means is don’t just spam your weapon. Use a power or mix of powers in an order that boosts dmg to both the powers used and your weapon. Here is an example with Sorcery:
Unbuffed Ranged Bow attack = 60 dmg (per attack)
Unbuffed Flury Shot = 215 dmg (no crits for this example)
Ranged Bow attack buffed after Weapon of Destiny “WOD” (which increase dmg 45% until hit counter on weapon stops or at least 5 seconds) = 85 dmg (per attack – and not including dmg from WOD itself)
Flurry Shot buffed after WOD = 260
Here is an example of power to power buffing:
Unbuffed Karmic Backlash dmg = 177
Karmic Backlash after buffing with WOD = 247
ALL powersets have this type of buffing interaction (as noted in the power descriptions for each power). Learn them and experiment with the best combinations and order of interactions to maximize your dmg in a given situation.
Section 4. Learn and use your powersets power interations
Powers within a set and across sets can interact with one another. For example, in sorcery, one of the main dps power interactions is Bad Karma. Bad Karma (in DPS mode) makes it so that enemies inflicted with it will do dmg to other enemies and can also synergize with other Sorcery powers like Circle of Protection. Enemies inflicted with Bad Karma will take TWO ticks of dmg (the 2nd tick is half the dmg of the first) instead of one! If you are using Circle without first inflicting Bad Karma you are cutting your potential dmg significantly!
All powersets have various interactions and since some other powersets have similar power qualities sometimes you can interact with a teammate’s powers. For example, a Gadgets toon has various ice powers that could interact with an Ice tanks.
Section 5. Putting it altogether
Here is an example of putting Section 3 and 4 together:
WOD, Karmic Backlash, Circle of Protection, Shoot Bow
This combo will AOE inflict Bad Karma via Karmic Backlash (buffed 45% by WOD) to all nearby enemies; keeping WOD active. Circle of Protection (buffed 40% by Karmic Backlash) will do TWO ticks of AOE DMG to enemies with bad karma AND the Circle will now buff your dmg with Bow (which still has WOD active) by 50%!
You could also do Karmic, WOD, COP, BOW for a slight variation on the above depending on what you want to buff.
Section 6: DON’T USE ACTIVE ICONICS (HEAT VISION, BATARANGS ETC.) IN DPS ROLE.
They chew up waaaaaay too much power for waaay too long a cast time and to waaay less damage than other abilities in your power pool.
Except Neovenom Boost. NVB is good in the right set up.
Take the time to learn your WEAPON, ROLE, and POWER INTERACTIONS and you will be on the road to good DPS. There are other things you should learn after this too, like animation canceling etc.
We would like to say a big THANK YOU to cabgold for making this guide. We think this will be extremely helpful for all of the DCUO community members and we hope you will enjoy it.